Hackweek: OCC in VR

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The idea was to make a 3D model of the OCC (big) space and see current vs new design of the big screens wall in VR.

As a preparation I’ve made couple of videos on site and a photo of 1st floor plan at the coffee machine. Then during the Hackweek I’ve rushed through the video course at Udemy and was able to create 2 floors of the OCC building in Blender.

Here how it looks like inside:

OCC view

Or on youtube (check from 49 second):

And this is how the model in Blender looks like:

OCC view

Last day was quickly stitching Unity with Oculus Quest 2 and added controller’s input to move, change designs and rotate the Sun.

Pretty nice experience!

Blender

  1. Udemy course: https://www.udemy.com/course/learn-blender-3d-modeling-for-unity-video-game-development/

Bringing it in VR

  1. https://developer.oculus.com/documentation/unity/unity-gs-overview/
  2. Controllers: https://developer.oculus.com/documentation/unity/unity-ovrinput/

Beter textures

The only way was to enable the highest res via SideQuest.

Plants

  1. https://assetstore.unity.com/packages/3d/props/furniture/office-room-furniture-70884

Updated: